![youtube ifart in your general direction youtube ifart in your general direction](https://i.ytimg.com/vi/xvDCa1NJPz0/hqdefault.jpg)
- #YOUTUBE IFART IN YOUR GENERAL DIRECTION FULL VERSION#
- #YOUTUBE IFART IN YOUR GENERAL DIRECTION UPDATE#
- #YOUTUBE IFART IN YOUR GENERAL DIRECTION FULL#
#YOUTUBE IFART IN YOUR GENERAL DIRECTION FULL#
The first big one I'm going to try is the "Lite" strategy: make a Lite version of the application which has limited features and advertises the full paid version. Since "app visibility" is such a large problem, enterprising developers have come up with lots of ways to tackle it. Not all hope is lost, though: there are still a lot of other opportunities to increase sales. Unfortunately I'm not sure that Piratizer has quite the same "cool factor" required to get mentioned on one of those sites (of course I have submitted it for review to all of those sites, but no luck so far - they probably get hundreds of apps submitted every day, so it's difficult to stand out of the crowd). So far the response from existing customers has been positive, so I'm hoping that the app will be popular if it can just get onto the charts.ĬubeCheater was able to really take off once it got mentioned by Wired, Gizmodo, and other high-profile sites. The trick is to somehow get enough people to buy the app in one 24-hour period that it shows up on the top lists, where lots of other people will see it and then buy it (hopefully). With 40,000 other apps on the App Store, it's impossible to find any apps that aren't in the Top 100 lists, unless you hear about the app through some other means, and then search for it. The problem is the same one that most other iPhone apps face: nobody knows that the app exists.
#YOUTUBE IFART IN YOUR GENERAL DIRECTION UPDATE#
Unfortunately the update is not all that good - yet.Īfter an initial burst of purchases by friends and family (thanks everyone!), daily sales have slowed and and leveled off in the single digits: It's been a few weeks since Piratizer was released, so it's about time for an update. Certainly with 50,000 apps now in the App Store, only a select few are going to be making any real amounts of money, given the way the system is set up. It's looking more and more like Piratizer won't achieve the great success of CubeCheater, which is what I had feared and intended to test by making the app. Add in say 5 more apps pulling similar numbers and you could have yourself a nice little source of passive income, which is a good thing to have during these days of recessions and layoffs. The one thing I know the sales won't do is stay constant, but imagining that they did, 25 sales per day would be about 9000 per year. So it's still a little early to conclusively call it a trend, but the release of the Lite version seems to have boosted sales of Piratizer by about 4-5x. Here's the graph - the large spike around June 1 was about when the Lite version was released: As expected, it did create a light (ha) boost in sales.
![youtube ifart in your general direction youtube ifart in your general direction](https://i.ytimg.com/vi/U0Cv7vVydm8/hqdefault.jpg)
#YOUTUBE IFART IN YOUR GENERAL DIRECTION FULL VERSION#
So as promised, here's more data about how the release of Piratizer Lite helped the sales of the full version of Piratizer.